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  Revised main screen UI. I designed all UI elements. Background art by Stephen Nosse. Character © Mondo Media

Revised main screen UI. I designed all UI elements. Background art by Stephen Nosse. Character © Mondo Media

  The Events panel showed players what live events were currently running, the number of participants, and entry cost. In addition to building the UI assets, I created the Event banner artwork using a combination of existing game assets, original artwork, and character assets supplied by Mondo Media.

The Events panel showed players what live events were currently running, the number of participants, and entry cost. In addition to building the UI assets, I created the Event banner artwork using a combination of existing game assets, original artwork, and character assets supplied by Mondo Media.

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IMG_0186.PNG
  Accuracy panel showing player stats and current world-specific vehicle and slingshot configuration.

Accuracy panel showing player stats and current world-specific vehicle and slingshot configuration.

  Events Announcement popup. I created the UI assets, as well as the Event banners and in-game advertisements.

Events Announcement popup. I created the UI assets, as well as the Event banners and in-game advertisements.

Revised main screen UI. I designed all UI elements. Background art by Stephen Nosse. Character © Mondo Media

The Events panel showed players what live events were currently running, the number of participants, and entry cost. In addition to building the UI assets, I created the Event banner artwork using a combination of existing game assets, original artwork, and character assets supplied by Mondo Media.

Accuracy panel showing player stats and current world-specific vehicle and slingshot configuration.

Events Announcement popup. I created the UI assets, as well as the Event banners and in-game advertisements.

  Revised main screen UI. I designed all UI elements. Background art by Stephen Nosse. Character © Mondo Media
  The Events panel showed players what live events were currently running, the number of participants, and entry cost. In addition to building the UI assets, I created the Event banner artwork using a combination of existing game assets, original artwork, and character assets supplied by Mondo Media.
image1.PNG
IMG_0186.PNG
  Accuracy panel showing player stats and current world-specific vehicle and slingshot configuration.
  Events Announcement popup. I created the UI assets, as well as the Event banners and in-game advertisements.